Good news! We just launched PopSignAI alpha version 0.03

Learn American Sign Language with
PopSign

PopSignAI Preview Release!

PopSignAI is an educational game app that uses sign language recognition, powered by AI, to make learning American Sign Language fun, interactive, and accessible.

Learn ASL with PopSign

PopSign is an educational bubble shooter game that provides a fun and accessible way to learn American Sign Language vocabulary on-the-go!

Georgia Tech and NTID

PopSign is developed by the Georgia Institute of Technology and Center on Access Technology at the National Technical Institute for the Deaf (NTID) and RIT.

Play and Learn

Learn ASL with PopSign

Teaching an infant sign language accelerates their language skills, whether they are hearing or deaf.

PopSign is an educational bubble shooter game developed by the Georgia Institute of Technology and RIT/NTID’s Center on Access Technology. The game teaches over 500 American Sign Language (ASL) signs based on the MacArthur-Bates Communicative Development Inventories, which are the first concepts used to teach a language to a child. 95% of deaf infants are born to hearing parents, who often do not know ASL.

PopSign is in beta testing! If you'd like to try it out, download it here for Android from our SignData website. We'd love to hear your comments.

If you notice any bugs, please report them through this form.

Or, you could send us an email at popsigngame@gmail.com

Want to learn more?

Find out more about our work here. If you’re interested in learning more about the work that went into making PopSign and PopSign AI, the following papers may interest you!
Dhruva Bansal, Prerna Ravi, Matthew So, Pranay Agrawal, Ishan Chadha, Ganesh Murugappan, and Colby Duke. Copycat: Using sign language recognition to help deaf children acquire language skills. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pages 1–10, 2021.
Helene Brashear, Valerie Henderson, Kwang-Hyun Park, Harley Hamilton, Seungyon Lee, And Thad Starner. American sign language recognition in game development for deaf children. In Proceedings of the 8th International ACM SIGACCESS conference on Computers and Accessibility, pages 79–86, 2006.
Helene Brashear, Thad Starner, Paul Lukowicz, and Holger Junker. Facilitating American Sign Language learning for hearing parents of deaf children via mobile devices. Georgia Institute of Technology, 2013.